How to learn Kindergarten: Science
Maryland academic standards: Science, Kindergarten
0 of 13 concepts ready to learn · Markdown, for your AI
1. Engineering Design
- Modelling with Sketches: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem
- Comparing Design Solutions: Analyse data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of each design
2. Earth and Human Activity
- Reducing Human Impact: Communicate solutions that will reduce the impact of humans on the land, water, air, and other living things in the local environment
- Weather Forecasting & Safety: Ask questions to obtain information about the purpose of weather forecasting and how people prepare for and respond to severe weather
- Plants and animals in their habitats: Use a model to represent the relationship between the needs of different plants and animals and the places they live, connecting organism needs to habitat features
3. Earth's Systems
- How Organisms Shape Habitats: Construct an argument supported by evidence for how plants and animals can change the environment to meet their needs
- Local weather patterns: Use and share observations of local weather conditions to describe patterns over time, recording temperature, rainfall, and other conditions
4. From Molecules to Organisms: Structures and Processes
- What Living Things Need: Understand what plants and animals (including humans) need to survive: water, food, air, and suitable conditions
5. Energy
- Sunlight warms things up: Make observations to determine the effect of sunlight on Earth's surface, noticing that sunlight warms the ground, water, and objects
- Building shade from the sun: Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area, such as a shade or shelter
6. Motion and Stability: Forces and Interactions
- Pushes & Pulls: Understand that pushes and pulls are forces that can change the speed or direction of an object's motion, and compare the effects of different strengths and directions
- Testing Push & Pull Designs: Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
7. Human Dependence on Earth Systems and Natural Resources
- Habitats & Basic Needs: Identify that most living things live in habitats to which they are suited and describe how habitats provide for basic needs and how organisms depend on each other