How to learn Grade 3: Science
Maine academic standards: Science, Grade 3
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1. Earth and Human Activity
- Designing for Weather Hazards: Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard such as flooding, wind damage, or extreme temperatures
2. Earth's Systems
- Seasonal changes (age 8+): Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season
- Weather vs climate: Obtain and combine information to describe climates in different regions of the world, distinguishing between weather and climate
3. Biological Evolution: Unity and Diversity
- Variation & Survival Advantage: Use evidence to explain how variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing
- How animals adapt to environments: Identify how animals and plants are adapted to suit their environment and understand that adaptation may lead to evolution over time
- Fossils as Evidence: Analyse and interpret data from fossils to provide evidence of organisms and environments that existed long ago
4. Heredity: Inheritance and Variation of Traits
- Inherited characteristics: Analyse and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms
- Traits: inherited and environmental: Use evidence to support the explanation that traits can be influenced by the environment as well as inheritance
5. Ecosystems: Interactions, Energy, and Dynamics
- Animal Groups & Survival: Construct an argument that some animals form groups that help members survive, such as herds, packs, or colonies
6. From Molecules to Organisms: Structures and Processes
- Life Cycles of Organisms: Develop models to describe that organisms have unique and diverse life cycles but all share the common stages of birth, growth, reproduction, and death
7. Motion and Stability: Forces and Interactions
- Simple Design Problems: Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost
- Contact & Non-Contact Forces: Notice that some forces need contact between two objects (contact forces) while magnetic forces can act at a distance (non-contact forces)
- Balanced & Unbalanced Forces: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object
- Predicting Motion Patterns: Make observations and measurements of an object's motion to provide evidence that a pattern can be used to predict future motion