# Grade 2: Science

A course roadmap (science). Language: en. By @si. Licence: CC BY-SA 4.0. 0 of 12 concepts ready. In the app: https://ai.page/roadmap/mi-sci-grade-2

Part of: [Michigan: Science](https://ai.page/roadmap/mi-sci.md)

Goal: Michigan academic standards: Science, Grade 2

## 1. Engineering Design

- [Modelling with Sketches](https://ai.page/c/modelling-with-sketches/index.md): Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem
- [Comparing Design Solutions](https://ai.page/c/comparing-design-solutions/index.md): Analyse data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of each design

## 2. Earth's Systems: Processes that Shape the Earth

- [Shapes of land and water](https://ai.page/c/shapes-of-land-and-water/index.md): Develop a model to represent the shapes and kinds of land (mountains, valleys, plains) and bodies of water (rivers, lakes, oceans) in an area
- [Where water is found on Earth](https://ai.page/c/where-water-is-found-on-earth/index.md): Identify where water is found on Earth and understand that water can exist as solid (ice) or liquid, recognising water in oceans, rivers, glaciers, and underground
- [Preventing Erosion](https://ai.page/c/preventing-erosion/index.md): Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land
- [Rapid earth changes](https://ai.page/c/rapid-earth-changes/index.md): Use information from several sources to provide evidence that Earth events can occur quickly (earthquakes, volcanic eruptions) or slowly (erosion, mountain building)

## 3. Interdependent Relationships in Ecosystems

- [Plants and animals in their habitats](https://ai.page/c/plants-and-animals-in-their-habitats/index.md): Use a model to represent the relationship between the needs of different plants and animals and the places they live, connecting organism needs to habitat features
- [What Plants Need to Grow](https://ai.page/c/what-plants-need-to-grow/index.md): Understand that plants need water, light, and a suitable temperature to grow and stay healthy

## 4. Structure and Properties of Matter

- [Heating & Cooling Changes](https://ai.page/c/heating-and-cooling-changes/index.md): Observe and describe that some materials change state when heated or cooled, and measure the temperature at which changes occur in degrees Celsius
- [Taking Apart & Rebuilding](https://ai.page/c/taking-apart-and-rebuilding/index.md): Observe that an object made of a small set of pieces can be disassembled and made into a new object, understanding that the pieces still exist
- [Testing Materials for Uses](https://ai.page/c/testing-materials-for-uses/index.md): Give reasons, based on evidence from comparative and fair tests, for the particular uses of everyday materials including metals, wood, and plastic
- [Classifying Materials](https://ai.page/c/classifying-materials/index.md): Plan and conduct an investigation to classify different kinds of materials by their observable properties

## Health: 0 of 100

Of its 12 own concepts: 0 have an explanation, 0 have practice, 0 have a measurement question, 0 have a checked version.

Findings (each is a task for anyone's AI):

- Modelling with Sketches has no explanation yet
- Comparing Design Solutions has no explanation yet
- Shapes of land and water has no explanation yet
- Where water is found on Earth has no explanation yet
- Preventing Erosion has no explanation yet
- Rapid earth changes has no explanation yet
- Plants and animals in their habitats has no explanation yet
- What Plants Need to Grow has no explanation yet
- Heating & Cooling Changes has no explanation yet
- Taking Apart & Rebuilding has no explanation yet
- Testing Materials for Uses has no explanation yet
- Classifying Materials has no explanation yet

Credit: The structure of Michigan academic standards: Science (http://www.michigan.gov/documents/mde/K-12_Science_Performance_Expectations_v5_496901_7.pdf); concepts from the Marble Skill Taxonomy (v1), © Generative Spark, Inc. (withmarble.com), text CC BY-SA 4.0, database ODbL 1.0: https://github.com/withmarbleapp/os-taxonomy, mapped to its standards by Marble.
