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How to learn Grade 3: Science

New York academic standards: Science, Grade 3

0 of 19 concepts ready to learn · Markdown, for your AI

1. Weather and Climate

  1. Seasonal changes (age 8+): Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season
  2. Weather vs climate: Obtain and combine information to describe climates in different regions of the world, distinguishing between weather and climate
  3. Designing for Weather Hazards: Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard such as flooding, wind damage, or extreme temperatures

2. Inheritance and Variation of Traits: Life Cycles and Traits

  1. Inherited characteristics: Analyse and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms
  2. Variation & Survival Advantage: Use evidence to explain how variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing
  3. Traits: inherited and environmental: Use evidence to support the explanation that traits can be influenced by the environment as well as inheritance
  4. Life Cycles of Organisms: Develop models to describe that organisms have unique and diverse life cycles but all share the common stages of birth, growth, reproduction, and death

3. Interdependent Relationships in Ecosystems

  1. Changing Environments: Recognise that environments can change and that this can sometimes pose dangers and challenges to living things
  2. Structures for Survival: Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behaviour, and reproduction
  3. Fossils as Evidence: Analyse and interpret data from fossils to provide evidence of organisms and environments that existed long ago
  4. Animal Groups & Survival: Construct an argument that some animals form groups that help members survive, such as herds, packs, or colonies

4. Forces and Interactions

  1. Simple Design Problems: Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost
  2. Contact & Non-Contact Forces: Notice that some forces need contact between two objects (contact forces) while magnetic forces can act at a distance (non-contact forces)
  3. Balanced & Unbalanced Forces: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object
  4. Predicting Motion Patterns: Make observations and measurements of an object's motion to provide evidence that a pattern can be used to predict future motion

5. 3-5. Engineering Design · Influence of Science, Engineering, and Technology on Society and the Natural World

  1. Building an energy-converting device: Apply scientific ideas to design, test, and refine a device that converts energy from one form to another

6. 3-5. Engineering Design · ETS1.C: Optimizing the Design Solution

  1. Comparing Design Solutions: Analyse data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of each design

7. 3-5. Engineering Design · ETS1.B: Developing Possible Solutions

  1. Comparing Possible Solutions: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints

8. 3-5. Engineering Design · Planning and Carrying Out Investigations

  1. Fair testing (age 8+): Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved