How to learn Primary 4: Mathematics
Singapore Ministry of Education syllabus: Mathematics, Primary 4
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1. NUMBER AND ALGEBRA · WHOLE NUMBERS
- Fractions on a number line: Understand and use place value for decimals, measures, and integers of any size; extend the number system to include all positive and negative integers, decimals, and fractions on a single number line
- Algebraic Notation: Use and interpret algebraic notation including: ab for a × b, 3y for y + y + y, a² for a × a, a/b for a ÷ b, coefficients as fractions, and brackets for grouping; read and write algebraic expressions fluently
- Comparing Large Numbers: Order and compare numbers beyond 1000
- Rounding to 10, 100, 1000: Round any number to the nearest 10, 100, or 1000
- Rounding Large Numbers: Round any whole number up to 1,000,000 to the nearest 10, 100, 1,000, 10,000, or 100,000 using place-value understanding
- Factors, multiples, and primes: Find all factor pairs for a whole number in the range 1–100; identify common factors and common multiples of two numbers; use these concepts to solve problems
- Long multiplication: Multiply a whole number of up to four digits by a one-digit number, and multiply two two-digit numbers, using formal written methods including long multiplication; illustrate with area models
- Division with remainders (age 10+): Divide numbers up to 4 digits by a two-digit divisor using formal written long division, interpreting remainders as whole numbers, fractions, or by rounding as appropriate
2. NUMBER AND ALGEBRA · DECIMALS
- Rounding Answers: Solve problems which require answers to be rounded to specified degrees of accuracy
3. MEASUREMENT AND GEOMETRY · GEOMETRY
- 3-D shapes (age 11+): Use the properties of faces, surfaces, edges, and vertices of 3-D shapes (cubes, cuboids, prisms, cylinders, pyramids, cones, and spheres) to solve problems, including visualising cross-sections
- Nets of 3-D Shapes: Identify, draw, and interpret nets of common 3-D shapes — cubes, cuboids, triangular prisms, and square-based pyramids — by predicting which 3-D shape a given flat arrangement of faces will fold into, checking whether a net will close completely, and sketching a net from a description or 3-D model; understand the relationship between the number of faces and the structure of the net
- What Is an Angle?: Understand that an angle is a geometric shape formed by two rays sharing a common endpoint (vertex); recognise angles in real-life contexts and 2-D shapes