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How to learn Year 2: Mathematics

Victorian Curriculum and VCE (VCAA): Mathematics, Year 2

0 of 20 concepts ready to learn · Markdown, for your AI

1. Statistics

  1. Pictograms and tally charts: Interpret and construct simple pictograms, tally charts, block diagrams, and simple tables
  2. Sorting Data into Categories: Organise and represent data with up to three categories by counting objects in each category and sorting categories by quantity

2. Space

  1. Describing Movements: Describe movements between positions as translations of a given unit to the left/right and up/down
  2. Understanding angles: Recognise angles as a property of shape or a description of a turn

3. Measurement

  1. Turns & Directions: Describe movement and direction, including whole, half, quarter, and three-quarter turns
  2. Telling Time: Hours and Half Hours: Tell the time to the hour and half past the hour, and draw clock hands to show these times
  3. Comparing Time Durations: Compare durations of events and calculate the time taken by particular events or tasks
  4. Halves and quarters (age 8+): Generate measurement data by measuring lengths to the nearest half and quarter inch; display the data on a line plot with a scale marked in whole numbers, halves, and quarters
  5. Measuring with different units: Measure the length of an object using two different length units and describe how the measurements relate to the size of the unit chosen
  6. Comparing lengths by measuring: Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit

4. Algebra

  1. Multiplication as repeated addition: Understand multiplication as repeated addition and grouping equal sets
  2. All times tables to 12×12: Recall multiplication and division facts for multiplication tables up to 12 × 12
  3. Fluent addition and subtraction: Recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100
  4. Patterns & Sequences: Order and arrange combinations of mathematical objects in patterns and sequences

5. Number

  1. Working with money: Model real-world problems involving measurement, money, and time by choosing appropriate representations and interpreting results in context
  2. Modelling with multiplication and fractions: Model real-world problems involving multiplication, area, fractions, and unit conversion by choosing appropriate representations and interpreting mathematical results in context
  3. Adding numbers: Add up to four two-digit numbers using strategies based on place value and properties of operations
  4. What Is a Half?: Recognise, find, and name a half as one of two equal parts of an object, shape, or quantity
  5. Place value of each digit: Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)
  6. Representing Numbers: Identify, represent, and estimate numbers using different representations including the number line