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How to learn Grade 1: Mathematics

Minnesota academic standards: Mathematics, Grade 1

0 of 23 concepts ready to learn · Markdown, for your AI

1. Geometry & Measurement · Use basic concepts of measurement in real-world and mathematical situations involving length, time and money.

  1. Halves and quarters (age 7+): Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately
  2. Telling time to the minute: Measure and begin to record time in hours, minutes, and seconds
  3. Calculating with measurements: Measure, compare, add, and subtract lengths (m/cm/mm), mass (kg/g), and volume/capacity (l/ml) using standard units
  4. Telling Time: Hours and Half Hours: Tell the time to the hour and half past the hour, and draw clock hands to show these times
  5. Measuring with different units: Measure the length of an object using two different length units and describe how the measurements relate to the size of the unit chosen
  6. Comparing lengths by measuring: Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit

2. Geometry & Measurement · Describe characteristics of basic shapes. Use basic shapes to compose and decompose other objects in various contexts.

  1. 2-D shapes: Recognise and name common 2-D shapes (circles, triangles, rectangles including squares)
  2. Composing Shapes: Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, quarter-circles) to create composite shapes, and compose new shapes from the composite shape
  3. 3-D shapes: Recognise and name common 3-D shapes (cubes, cuboids, pyramids, spheres, cylinders, cones)

3. Algebra · Use number sentences involving addition and subtraction basic facts to represent and solve real-world and mathematical problems; create real-world situations corresponding to number sentence

  1. Using objects to model real problems: Use objects, drawings, or simple number sentences to represent a real-world situation (early mathematical modelling)
  2. Representing Addition and Subtraction: Represent addition and subtraction using objects, drawings, and mental images

4. Algebra · Recognize and create patterns; use rules to describe patterns.

  1. Patterns & Sequences: Order and arrange combinations of mathematical objects in patterns and sequences

5. Number & Operation · Use a variety of models and strategies to solve addition and subtraction problems in real-world and mathematical contexts.

  1. Addition and subtraction strategies: Use counting on and counting back as strategies for addition and subtraction
  2. Addition and subtraction word problems: Solve addition and subtraction word problems within 10 using objects or drawings
  3. Adding numbers: Add up to four two-digit numbers using strategies based on place value and properties of operations
  4. Addition and subtraction within 20: Add and subtract within 20 using strategies such as making ten, decomposing a number leading to ten, and using known facts
  5. Addition and subtraction within 1000: Add and subtract within 1000 using concrete models, drawings, and strategies based on place value; understand composing and decomposing tens and hundreds
  6. Numbers on a number line: Select and use appropriate tools and representations (number lines, hundred squares, rulers, part-whole models) to support problem-solving

6. Number & Operation · Count, compare and represent whole numbers up to 120, with an emphasis on groups of tens and ones.

  1. Picture & Bar Graphs: Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories; solve put-together, take-apart, and compare problems using information presented in a bar graph
  2. Reading and writing numbers to 120: Count to 120 starting at any number less than 120; read and write numerals to 120
  3. Representing Numbers: Identify, represent, and estimate numbers using different representations including the number line
  4. Numbers on a number line: Represent whole numbers as lengths on a number line and represent sums and differences within 100 on a number line diagram
  5. Place Value to 1000: Solve number problems and practical problems involving place value of numbers up to 1000