How to learn Grade 2: Mathematics
North Dakota academic standards: Mathematics, Grade 2
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1. Second Grade
- Two-step addition and subtraction problems: Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why
- Measuring & Plotting Lengths: Generate measurement data by measuring lengths to the nearest whole unit and display the data on a line plot
- Picture & Bar Graphs: Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories; solve put-together, take-apart, and compare problems using information presented in a bar graph
- Halves and quarters (age 7+): Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately
- Telling Time: Minutes: Tell and write the time to five minutes, including quarter past and quarter to, and draw clock hands to show these times
- Telling time to the minute (age 7+): Tell and write time from analogue and digital clocks to the nearest five minutes, using a.m., p.m., and 12-hour and 24-hour notation
- Telling time to the minute (age 8+): Tell and write time to the nearest minute using analogue and digital clocks
- Comparing lengths by measuring: Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit
- Measuring with different units: Measure the length of an object using two different length units and describe how the measurements relate to the size of the unit chosen
- Composing Shapes: Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, quarter-circles) to create composite shapes, and compose new shapes from the composite shape
- 2-D faces on 3-D shapes: Identify 2-D shapes on the surface of 3-D shapes (e.g. a circle on a cylinder, a triangle on a pyramid)
- 2-D shapes (age 7+): Draw 2-D shapes and make 3-D shapes using modelling materials; recognise 3-D shapes in different orientations and describe them
- Odd or Even: Determine whether a group of objects (up to 20) has an odd or even number of members
- Arrays for multiplication (age 7+): Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and 5 columns; write an equation to express the total as a sum of equal addends
- Two-Step Word Problems: Solve one- and two-step word problems within 100 using addition and subtraction, with unknowns in all positions
- Fluent adding and subtracting within 20: Fluently add and subtract within 20 using mental strategies; know from memory all sums of two one-digit numbers
- Halves & Quarters of Shapes: Partition circles and rectangles into two and four equal shares and describe them using the words halves, fourths, and quarters
- Decomposing a shape into more equal shares: Understand that decomposing a shape into more equal shares creates smaller shares
- Splitting shapes into equal parts (age 7+): Partition circles and rectangles into two, three, or four equal shares; describe shares as halves, thirds, and fourths; recognise that equal shares of identical wholes need not have the same shape
- Mental addition and subtraction (age 9+): Add and subtract numbers mentally with increasingly large numbers, using place-value knowledge and derived facts
- Adding within 100: Add within 100 using strategies based on place value, including adding a two-digit and one-digit number, and a two-digit and a multiple of 10
- The three digits of a three-digit number: Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones
- Comparing and ordering numbers: Compare and order two-digit numbers using the symbols >, =, and <, based on place value understanding
- Ordering Numbers to 1000: Compare and order numbers up to 1000 using >, =, and < symbols, based on place-value understanding
- Counting Within 1,000: Count within 1000, including skip-counting by 5s, 10s, and 100s
- Reading and writing numbers to 1000: Read and write numbers to 1000 in numerals, number names, and expanded form
- Guided Multi-Step Problem Solving: With teacher guidance, make sense of multi-step and more complex problems by planning a pathway to the solution, identifying relevant information, and choosing appropriate operations