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How to learn Grade 2: Science

Tennessee academic standards: Science, Grade 2

0 of 22 concepts ready to learn · Markdown, for your AI

1. Links Among Engineering, Technology, Science, and Society

  1. Recording Data: Gather and record data using simple methods such as tables, tally charts, and drawings to help answer questions

2. Engineering Design

  1. Modelling with Sketches: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem
  2. Comparing Design Solutions: Analyse data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of each design
  3. Simple Design Problems: Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost

3. Earth's Systems

  1. Shapes of land and water: Develop a model to represent the shapes and kinds of land (mountains, valleys, plains) and bodies of water (rivers, lakes, oceans) in an area
  2. Where water is found on Earth: Identify where water is found on Earth and understand that water can exist as solid (ice) or liquid, recognising water in oceans, rivers, glaciers, and underground
  3. Preventing Erosion: Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land

4. Earth's Place in the Universe

  1. Fast & Slow Earth Changes: Understand that Earth's surface changes: some changes are quick (eruptions, earthquakes) and some are slow (wind, water wearing away rock)

5. Heredity: Inheritance and Variation of Traits

  1. Inherited characteristics: Analyse and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms

6. Ecosystems: Interactions, Energy, and Dynamics

  1. Changing Environments: Recognise that environments can change and that this can sometimes pose dangers and challenges to living things
  2. Plants and animals in their habitats: Use a model to represent the relationship between the needs of different plants and animals and the places they live, connecting organism needs to habitat features
  3. How animals adapt to environments: Identify how animals and plants are adapted to suit their environment and understand that adaptation may lead to evolution over time

7. From Molecules to Organisms: Structures and Processes

  1. Animal Classification Vocabulary: Use vocabulary for classifying animals and describing life cycles — vertebrate, invertebrate, mammal, bird, reptile, amphibian, fish, insect, arachnid, larva, pupa, metamorphosis, gestation, offspring, complete metamorphosis, incomplete metamorphosis — and apply these correctly when sorting and comparing organisms
  2. Life Cycles of Organisms: Develop models to describe that organisms have unique and diverse life cycles but all share the common stages of birth, growth, reproduction, and death
  3. Animal Body Groups: Describe and compare the external body structure of common animals across groups (fish, amphibians, reptiles, birds, mammals)
  4. Senses, Brain & Responses: Use a model to describe that animals receive information through their senses, process it in their brain, and respond in different ways

8. Waves and Their Applications in Technologies for Information Transfer

  1. Waves & How They Move: Develop a model of waves to describe patterns in terms of amplitude and wavelength, and understand that waves can cause objects to move
  2. Communication with Light & Sound: Design and build a device that uses light or sound to solve the problem of communicating over a distance
  3. Vibrations & Sound: Understand that vibrating materials can make sound, and that sound can make materials vibrate

9. Energy

  1. Friction & Surfaces: Compare how things move on different surfaces, noticing that some surfaces create more friction than others
  2. What happens when things collide: Ask questions and predict outcomes about the changes in energy that occur when objects collide

10. Motion and Stability: Forces and Interactions

  1. Pushes & Pulls: Understand that pushes and pulls are forces that can change the speed or direction of an object's motion, and compare the effects of different strengths and directions